Thursday, September 1, 2011
You Need To Stop
Fable Coin Golf
I've had a couple people ask me if I could disseminate the results from my various Windows Phone gaming expeditions. I keep putting it off, but the fact that Fable Coin Golf is on sale this week reminded me to stop procrastinating.
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In Fable Coin Golf you flick a coin from one end to the other of an obstacle course while attempting to accumulate the highest score possible. Each flick subtracts from your score, but there are also pits, ponds, and monsters to avoid. You earn points for most everything else you bump into, especially coins and exploding barrels. Generally the challenge doesn't come from simply completing the level, but rather doing it with enough finesse to achieve a qualifying score.
As that this is Fable Coin Golf, the courses and obstacles are all themed after the big Fable games. It's got a stage-craft vibe that is pretty charming. The fidelity of the visuals may be why the levels take longer to load than I'd like, but at least the end result is quite pleasant.
The controls are accurate enough to get the job done. When going for the higher scores you may curse the imprecision of touch controls, but for the most part it's as accurate as you need it to be.
One of the hooks of the game is that your scores translate directly into currency for Fable III. I played Coin Golf before I was too far into Fable III, and I actually took the time to gold star every single level. So when I transferred the money into my Fable III game I was instantly rich. I was suddenly able to buy every single piece of property I had ever seen, and I never had to perform menial labor ever again. This had the side effect of somewhat ruining the economy-based win condition at the end of the game, but from what I hear that does a fine job of ruining itself even without being preemptively filthy rich. Seen as an alternative to playing Lute Hero or any of the other in-game jobs, Fable Coin Golf is much more entertaining.
I like Fable Coin Golf, and would quickly recommend it to pretty much anyone. It did exactly what I want a phone game to do - short burst entertainment. With it being on sale this week, I'd definitely recommend picking it up if you haven't already.