Wednesday, December 12, 2007
Guitar Hero III: Legends of Rock (Xbox 360)
As soon as Guitar Hero II landed on the Xbox I was ready for a truckload downloadable content... which never really came. There were 7 track packs released, 4 of which were recycled from Guitar Hero I, and 2 were indie collections that I frankly don't have the patience for (at least not at that price). So effectively there was only 1 interesting track pack… yeah. It's too early to really say whether Guitar Hero III is going to follow that pattern. There have been 2 real track packs so far, which look decent but I haven't bothered to pick them up. Guitar Hero certainly isn't competing well against Rock Band when it comes to either pricing or selection. Instead of focusing much energy on downloadable content they're going to focus on yearly title releases. You're effectively getting one huge infrequent bundle of tracks, which is cheaper in bulk and comes paired with a software update. It's not that bad as long as the selection agrees with you and that gameplay gets refined. So, yeah, how's that gameplay doing?
My main problems with Guitar Hero II were around unlocking stuff for multiplayer and the awkwardness of coop account management. Guitar Hero III has added a coop career that removes the need to play singleplayer in order to unlock tracks. Unfortunately that's the only improvement here. You're still totally boned if you hit a brick wall and need to dial down the difficulty (you'll have to start your campaign over from scratch). And the whole coop career falls apart when multiple Xbox Live accounts are involved. Only one player gets credit for advancing through the career and there's no way to play the career online. There's only enough coop in Guitar Hero III to put a bullet on the back of the box - it's in no way a complete experience.
The other main gameplay addition is the battle mode. A few times in your solo career you go head to head against some guitar legend. The two of you alternate playing ridiculous riffs and try to send bad voodoo at each other at the most inopportune moments. It's generally a refreshing change of place due the objective switch and the nice intricate guitar solos. Your final battle is with the devil himself, who in no way was paying attention to the linear difficulty curve. I breezed through most of the solo career on Hard but failed countless times against the devil. I'm all for a good challenge, but don't be a tease and hold it all off until the end. That's just frustrating.
In multiplayer the battle mode doesn't fare nearly as well. Far too many matches end after the first attack or so. The only way to keep it from being arbitrary is to have both players play on a difficulty far below their comfort level, because lefty flip and double notes on expert is pretty much an immediate game over even if you have your act together.
The achievements in Guitar Hero III are a complete step backwards. I realize I'm an achievement whore, but I seriously deserve more than 15 goddamn points for beating the whole game on Hard. Assuming you pick up a 250 streak and a 250k score, you're looking at a grand total of 35 points. To put it into comparison, Guitar Hero II doles out approximately 150 points for the same accomplishment. Never mind the fact that both games have the brain-dead notion that beating the game on one difficulty doesn't warrant the achievements for the easier difficulty levels. They actually expect you to play through the game on Easy even if you beat it on Expert (which is fun... how?). Okay, so they're not handing out points for beating the game, what are they giving them out for? There are some ridiculous achievements for multiplayer (consecutive wins, are you kidding me?), and a whole bunch for coop which has the aforementioned problem of requiring that you do the whole thing twice if you're dealing with multiple Xbox Live accounts. The real value of achievement points is presenting the player with an interesting challenge that enhances and lengthens their enjoyment of the game. Guitar Hero III just throws a whole bunch of hoops your way, none of which are any fun.
I've been really hard on Guitar Hero III. I fundamentally enjoy the game, but not because they did anything to enhance the experience. I just plain enjoy pretending to be a rock star. The most important thing, the track selection, is pretty good (even if it does break into inane metal bullshit at the end). And the new guitar is nice, although I saved the money and only picked up the disc. I don't completely regret buying the game, because I know it'll get used at parties. But now that I have Rock Band I'm really thinking that Guitar Hero III would have been better off as a rental.
Monday, December 10, 2007
Zune
For the last year I've been working on the Zune client team. Almost a month ago we released what we've been working on to the public. And I'm damned proud of what we accomplished. It was a herculean effort, but we stuck to our guns and created something I think is both beautiful and functional. Thankfully it seems like the press agrees (my favorite quote: "the software, full of links to artist bios, band photos, and complete discographies with album art, is quite attractive and makes iTunes seem like a big, boring spreadsheet").
The Zune release may be old news for a lot of you, so under the pretense of bringing new information the table… you should really check out Zune Originals if you haven't already. They very recently opened up customization of the very popular Zune 80. If you are looking to get a Zune, having it etched is the way to do it. And if that news is old to you (jeez, it's only been a week), well then there's a new Zune Arts video up.
The Zune is a great product, and it's got a solid team with a great vision behind it. It's only going to get better from here...
Saturday, December 8, 2007
Planet Terror
I recently rented Planet Terror from the video store. It's one of the movies from that Grindhouse double feature. You know, the crazy preview with the girl with a gun for a leg? That movie that nobody saw? Yeah, that one.
I'm totally behind the concept. A return to B movies with cheesy one-liners, comical gore, and general overall badness? Sign me up.
There's one catch. You've gotta embrace it. If you're going to be shallow and unintentionally funny (or intentionally unintentional), do it all the way. And make it short. Because the novelty of a movie's B-ness is seldom maintainable for a standard feature length.
But unfortunately Planet Terror is dark and brooding in a way that undermines the awesome ridiculous moments. It's stuck in serious mode for so long that you forget that the movie is supposed to be a caricature, and then when the absurd moments come you're not in the right context to really appreciate them as funny. Editing the movie tighter probably could have alleviated its identity crisis a bit, but I really think the problem came from an unbalanced vision. It stinks of a director taking their craft too serious, even when they're trying to poke fun at it.
I can't help comparing the movie to Shaun of the Dead, which successfully lampooned the zombie genre. To achieve its resolution Shaun drifted into being a real zombie movie by the end, and as a result stopped being funny. But at least it didn't jerk you around back and forth - the comedic pace was steady in the face of zombie realism until the climax.
There are some good moments in Planet Terror. When the movie finally gets around to giving the heroine a gun for a leg, there are some awesome over the top moments. And there's this great part where they cut out some key plot development due to a "missing reel." It's just a shame they didn't do that to more of the movie...
Friday, December 7, 2007
More Zombie Gaming
When making my request for a specific type of zombie game, I had no idea that there was in fact an entire web site devoted to that genre. So I went through and tried a whole bunch of them to see if what I was looking for already existed. Short answer: no. But some of them were close.
Boxhead: The Rooms
This overhead arcade game pits you against and endless onslaught of boxy zombies. You run around collecting ammo, blowing up barrels, and unloading whatever you've got into the zombies slowly lumbering towards you. The weapons are fun (and upgrade over time), but the selection mechanism for them isn't as precise as I'd like considering how fast the action is. The pacing is nice, with it never being too boring nor becoming entirely impossible. It also keeps driving the action forward with a combo system that requires that you chain kills together to keep your score up. This game also has one of the key elements of my ideal zombie defense game: traps. My main complaint is that you're only worried about your own skin; there aren't any other survivors or a base to defend.
Boxhead: Halloween Special
A variant of the Boxhead game above, this one requires that you rescue survivors instead of just holding off zombies by yourself. Which sounds like what I'm looking for, except that it seems to have come at the price of the fun frantic pacing of Boxhead: The Rooms. It takes awhile before you really have to worry about the zombies at all. And fundamentally the slow helpless survivors are a pain to escort (they're definitely part of the problem, not the solution). They're not really interesting to guide either, as that you always pick them up and drop them off at the same locations.
Zombie Rampage
This is another arcade survival game, except this time you also have a base to defend. The base isn't more than a little bunker, but it makes holding off the zombies more interesting. Do you let them go for the base and stay out of harm's way? Or do you risk your own neck to bait them off the base? Similar to The Last Stand the zombies come in waves, and in-between waves you can repair the barricade and get new weapons. Unlike The Last Stand there are no other survivors to help you with base defense. However there are far more options for how to upgrade your character. You can increase your movement speed, decrease your reload time, and choose from a much wider selection of weapons (including a minigun and a laser cannon). The pace of Zombie Rampage is way too slow at first (a common problem, and truthfully one that S&I had as well), and the terrain isn't interesting in the slightest. Add some fellow survivors, a more interesting settlement to defend, and some reasons to risk venturing far from the base (supplies, other survivors, whatever), and you've got a contender here.
Zombie Horde 3
It's clear that this game has a lot more effort poured into it than the games above. There's a story with cut scenes, an intricate equipment interface, a mini-map, day/night cycles, and vehicles. But it's amazing how with so much time spent on development, not a lot of thought went into the game's pacing. Before you can advance the story you need to buy a new weapon to break into the police station. Raising that money involves wandering the city killing zombies for cash. Unfortunately the city is completely barren, and the zombie spawn rate is terribly slow. A couple minutes in and I was already bored. Combat was infrequent, and when it did happen it was easy. I finally got enough money to buy a shotgun and break down the barricade, but after a short story sequence I randomly got cornered by many more powerful zombies and quickly went from bored to dead. Game over.
I hate to be so harsh on this game, because the infrastructure is high quality. Equipping your character looked compelling, I like that you get a melee attack, and the nighttime flashlight effect is nice. But being technically competent does not make a fun game. The save system ensured that I didn't lose too much time, but after dying I really had no motivation to keep going.
Guess I'll have to keep looking...
Tuesday, December 4, 2007
Fido
Fido can kind of be described as Dawn of the Dead meets Pleasantville. Or maybe as an extension of the resolution of Shaun of the Dead. Or as a macabre Lassie. Anyway, the concept is brilliant and the movie sports some of the funniest lines I've heard in a long time. It's kind of a one-note, but that particular note doesn't wear out before the movie's over. If you find zombies in the least part amusing you should check out Fido.
But beware old people - they are not to be trusted.
Wednesday, November 28, 2007
Zombie Gaming
The dormant game designer in me really wants to take some of the ideas from that game to the next level. While I enjoyed The Last Stand, sitting behind a barricade madly clicking at impeding zombies does eventually get old. Fundamentally zombies just don't make very dynamic enemies. You've got to add something else to spice things up. Thankfully zombies are a common topic, so we can look at some high profile games and think about what they did to keep our lumbering friends entertaining.
Dead Rising is filled with traditional zombies. They mill about slowly and don't pose much of a threat if you're paying attention. The tension in the game comes from the sheer number of zombies, the scarcity of weapons, and other survivors who have turned homicidal. The zombies are more of an environmental hazard than a direct threat. Dead Rising has a survival mode, which on paper could be exactly what I'm looking for. Unfortunately success involves gathering up food, finding a good hiding place, and watching the clock count down before you need to make another food run. The zombies will never disturb you in your high perch, so really 90% of the gameplay is waiting. Success is only achieved by being completely risk averse, and I'm pretty sure Burnout taught us years ago that risk = fun.
Half-Life has a lot to teach us here, both from a perspective of zombie variety and entertaining defensive gameplay. The basic zombies here are easily manageable, but their agents, the jumping screeching headcrabs, demand that you keep on your toes. Your foolproof tactic of waiting it out from high ground could work against the basic slow zombies, but not when there are headcrabs crawling out of the ducts and fast zombies crawling up the pipes. Half-life has also demonstrated that defending your turf can be extremely engaging (the turrets in Nova Prospekt, the standoff in the Antlion cave, and the epic Strider assault from Episode Two). It's a shame Gordon's never had to hold it out against a zombie onslaught (the closest would be the elevator sequence from Episode One, which isn't as epic as what I'm thinking of).
And of course we can't forget the "fungal zombie" that is Halo's Flood. These guys leap more than they shamble, and have maintained the ability to use firearms. Paired with the humanoid zombies are swarmy parasites that require you keep an eye on as-yet-uninfected corpses. In addition to all this, Halo 3 added Flood that can change form to prevent you from playing too defensively. The strategy of fighting the Flood never gets as layered as what you get from some of Half-life's set pieces, but the moment to moment combat is always top notch.
As we can see, two of the greatest shooters of all time have stooped to using the zombie cliché. They've mixed things up as much as possible, but you're still basically just shotgunning down shambling masses on your way from point A to point B. And don't get me wrong, that's still fun. But would a more strategic zombie game work with survivors to rescue, barricades to maintain, traps to set up, and resources to secure? Well, you tell me, but I sure think so.
Sunday, November 4, 2007
Now Playing
I've already pumped a ton of time into The Orange Box and I still feel like I've barely scratched the surface. I started out with Portal, which is a little slice of gaming perfection. I then moved on to play Half-Life 2 for my third time (yes, it's that good), but for my first time on a console and my first time with achievements (Ravenholm with only the gravity gun = good times). I've only cracked open Team Fortress 2 for one round but it was a total blast. I'm big supporter of renting these days, but really no one with a 360 should be without The Orange Box.
Guitar Hero III: Legends of Rock (Xbox 360)
More of a good thing is still a good thing, and with Guitar Hero all I really need are more songs. Thankfully Guitar Hero III delivers a quality set list. Sure they've added multiplayer and that crazy battle thing, but that's not really what'll sustain me. I'm looking to Rock Band to evolve the experience, but in the meantime I'm content with more of the same from GH3.
Halo 3 (Xbox 360)
Really, who hasn't been playing Halo 3? As awesome as Halo's multiplayer is, I'm a member of the "singleplayer first" crowd, so right out of the gate I holed to play through the Chief's latest rumble in the jungle. I was not disappointed, as that Halo's level design seems to have caught up with the excellent gameplay. I've been squeezing in some multiplayer as well whenever I've had the opportunity, but there are so many games on my plate right now that it's hard to justify prioritizing another round of Slayer over other games. There's no rush, because we all know that Halo 3 multiplayer will be rocking until the End of Time.
Lord of the Rings Online (PC)
I spoke awhile ago about potentially putting down WoW and trying out LotRO. But I never proceeded to mention that I actually followed through. You heard me - I successfully broke free of WoW. You could say that I didn't quit, I just changed cigarette brands; but I haven't really been playing LotRO much at all, so it's more like switching to a nicotine patch instead. Don't get me wrong - LotRO is a very capable MMO and has a leg up on WoW in some ways. I like that they planned for varying group sizes (and even have solo instances). I like the ongoing epic quests. I love those moments when you connect to the book (like getting lost in the Old Forest, or climbing Weathertop). I love the deed system (i.e. MMO achievements). But although the game is technically more powerful it ends up feeling rough around the edges. The UI is unintuitive and clunky in a lot of places, and the art direction overall just isn't as good. It's still fun, but I have a hard time deciding if I'm not playing much because of some flaw or if I'm just burned out on MMOs in general.
Metroid Prime 3: Corruption (Wii)
I'd probably be raving about Metroid all over the place right now if there weren't so many other great games also keeping me busy. Halo and the Orange Box came along and totally derailed my ongoing Metroid campaign. I'm hoping to get back to it now that I have some more free time, because what I've played so far has been great. The control scheme works really well, the action is great, and the environments are gorgeous. What more can you ask for from a Metroid title?
Guitar Hero 2: Rocks the 80's (PS2)
I think this one's destined to gather some dust for awhile given that GH3 is commanding my attention right now. But as a rental or a budget title Rocks the 80's is better than the bad press it got. There are some fun songs in there, just don't pay full price for this one.
Puzzle Quest (Xbox 360)
I heard that the DS version of this game wasn't quite as good as the widescreen version on the PSP, so I decided to wait until it hit Xbox Live Arcade so I could try the trial for free. Little did I know what I was missing all these months. Puzzle Quest is freaking brilliant. It takes the short term game from a puzzle game like Bejeweled and combines it with the long term structure of your average RPG. The result is an RPG that is fun all of the time, not just in the abstract. RPG elements have been tacked onto many other genres before in order to give them longer appeal, but this particular blend comes off really well.
Castlevania: Portrait of Ruin (DS)
Taking a little vacation a couple of weeks ago gave me enough plane time to sit down with the latest Castlevania. I've had a hard time getting into it because it is so similar to its predecessor. More of the same gameplay wise isn't necessarily a bad thing, but recycled art sure is. You don't want people to feel like they're playing the exact same game. And that's what it feels like, except the characters and script are even more obnoxious. But hey, you gotta pass time on the bus somehow.
Final Fantasy VI (GBA)
I've had some frustration with the modern RPG lately, so I just had to go back and play one of the classics to cleanse my palate. I'm still a little burned out after WoW, and I've had to whore out my bus time to work for the past couple months, so I've been proceeding slowly. But FF6 really is as charming as ever.
Friday, November 2, 2007
Catching Up
A healthy, balanced life is within reach - I can almost see it. I haven't had much energy to post here, but thankfully I haven't been completely absorbed in work during all this time. I figure the best way to get back into the swing of things is to recap what I've been playing over the last couple months during my radio silence. I've got a big fat pile of games that I've finished and should really give a proper review, but I don't know if I'll ever own up to the backlog. So I'll just run down the list and keep it short:
Lost Planet: Extreme Condition (Xbox 360)
An enjoyable but forgettable third person shooter. I enjoyed the dynamic of having your life constantly tick down as you freeze to death (I'm a run and gun player anyway) but spending so much time shooting storage tanks and trudging slowly through the snow to go fetch orange goop took out some of the bite. Shooting big bugs was fun, but oddly enough shooting snow pirates was not. But you can do a lot worse as a rental.
Bully (PS2)
I'm not sure why this game got so much controversy, because the content is no more racy than Revenge of the Nerds. The game really feels like living out one of those high school or college "coming of age" flicks with their cliques and quirky authority figures. The lead character may be a brat, but he actually grows as a character. The script is good, the cast is good… there's actually decent storytelling in there (in a video game of all places…). You can see the GTA roots in the gameplay structure, but this time around the violence is mostly cartoony (with noogies and stink bombs instead of AK-47s) and the topics aren't as blatantly offensive (sketchy lunchroom fare instead of coked-out hookers).
Super Paper Mario (Wii)
Even though I adored The Thousand Year Door, I was excited at the idea of changing it around to add more of a platforming focus to Super Paper Mario (there's always room for more classic Mario gameplay, right?). But, well… meh. I think this game went wrong in two key ways. First: Although it discarded the majority of the RPG genre's gameplay mechanics, it kept the whole "story" thing. The script wasn't poorly written, and actually has its cute moments (although not as many as Thousand Year Door), but from a pacing perspective it's really jarring to go back and forth from platforming to reading pages of text. Second: The mesh of the classic paper style and the retro 8-bit vibe wasn't very successful. Either would have been okay on their own, but together they created a visual style that felt disconnected and cheap. And although I don't think the 2D/3D gimmick ruined the game, it didn't help either. Super Paper Mario isn't a complete waste of time by any means, but you're better off going for The Thousand Year Door.
Command & Conquer 3 (PC)
It's a bit hard going back to C&C after experiencing the fine tuned excellence of games like Starcraft and Warcraft. But C&C always holds a warm place in my heart for nostalgic reasons. Sure, every game basically boils down to the same race to build super units and then stream roll over the enemy, but at least the game keeps that satisfying. This latest iteration takes the great graphical detail of Generals and applies it to this classic franchise. Good times, but not especially deep.
Rayman Raving Rabbids (Wii)
Although Rabbids is really just a minigame collection, it's got enough really good games in it to make for a pretty engaging experience. In particular, each stage ends with a great "on rails" shooter game. With the Wiimote this is the first time I've really ever had the feeling of playing something like Area 51 from the arcade in my living room. It's a fun and accessible gametype and I can't wait to see more games that focus on that. The rest of the minigames are generally pretty fun, so if you're looking for a way to swing that Wiimote like a crazy person, this is a good choice.
Well, that list of games that I've completed over the last few months. Of course I've got more that I'm currently working through, but I'll write up details on them later: